Porting the game to Godot


I first published Tiburcio’s Adventure on November 2014, 10 years ago. It was a Phaser 2.2.1 game I built in like a week. Couple days ago I found the code and I decided to port to Godot 4.3 which is the engine I used nowadays.

The Improve Your Game Jam 36 conveniently started yesterday so I’m going to do this port as part of the jam for some extra motivation.

In the original game I defined all entity interactions in a JSON-like structure and the levels were created with Tiled so I expect to reuse most of the content.

Current status of the port:

  • Levels are loaded but entities are missing.
  • Interactions are not implemented.
  • Menus not implemented.
  • Death and retries not implemented.
  • Missing plenty of items.
  • The sprite sheet is not directly usable in Godot or any software due to may poor choices for packing the sprites. I need to convert it to a proper sheet.
  • Missing sound effects and music.

I’ll be working on these tasks during the jam.

Files

index.zip 8.6 MB
36 days ago

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